Pinterest. Menu. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Is it Unearthed Arcana or in a book? Thrown Weapon Master - ThinkDM The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. New weapon properties are not for everyone, it seems! Using indicator constraint with two variables. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) You regain your expended superiority dice when you finish a short or long rest. That goes double for any new whips since Im sure I missed out on creating a few iconic ones. Trip Attack 3. in the Players Handbook, as an optional way of making your weapon choice mean something? Ideally, you shouldnt have to choose between flavor and decent optimization. Ok, yeah I think your version is pretty good and seems more realistic too. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. I mean, its canon, I couldnt resist. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? +1 Whip Master Feat (5e) : r/dndnext - reddit Whip Mastery Feat : r/UnearthedArcana - reddit Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. . *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Its a shame that theyre so mechanically lacking in D&D 5e. POLEARM MASTER FEAT The aura extends 5 feet from you in every direction, but not through total cover. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. Crossbow Expert 3. SRD5:Feat - Dungeons and Dragons Wiki If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. When you use a whip, its damage die changes from d4 to d6. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. Whip Whip Type: Martial Melee Weapon Cost: 2 gp Weight: 3 lbs Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. I didn't think the specification was necessary. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. Dungeon Solvers . The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. You can find the feats in the PDF below. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? But I believe there is more to gain. Unfortunately, I havent had a chance to playtest the feat or the items just yet. You will be also able to sort the list as you want. How do Contests and Saving Throws interact? damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! How would you do it? Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. Swashbuckler Thats the one I meant. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. The Charger Feat: How to Use This Underrated Feat Correctly Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. My DM isn't familiar with Feats, so they don't want to let us use them at the table. This makes it un-desirable for any class that gets Extra Attack. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Just making one attack with the weapon seems enough. That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. While hiding behind a shield of course. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). I took inspiration from theOld School version of the Abyssal Whip for this interpretation. Plus one superiority die alone is a bit underwhelming. This feat allows a character to choose one level 1 spell from another class. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. The books magic weapon generator makes it easy to roll up 10,000s more buy for just $7.95 on the DMs Guild. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Do I need a thermal expansion tank if I already have a pressure tank? Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. Oh I just had a great idea. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Find out more on the DMs Guild. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. The result was 19 new weapon qualities that meant no single weapon was exactly the same. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). I really want whips to be viable. (Check out Esquiels Guide to Magic Weapons if you need some!). You favour balance, manoeuvrability and improvisation in combat. Mage Hand PHB: Take the Telekinetic feat instead. The Linguist Feat: A Key To Success In Dungeons And Dragons Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Shadow Whip - 5th Edition SRD Who wins a Grapple contest if the checks tie? Message PHB: Too situational. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Eldritch Invocations - DND 5th Edition - Wikidot Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Id additionally rule that the spear is a reach weapon. Rogues and Monks both can use bows. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. I'm not quite sure I'm answering your question though. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. The final ability you get is very situational, though could potentially be cool. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? But since the whip is pretty weak on its own, Id say it is balanced. Hey Duncan! I was just suggesting other options to work with it. Trip using a bonus action to try and shove a creature prone is fair in my opinion. Thanks! At certain levels, your class gives you the Ability Score Improvement feature. Create an account to follow your favorite communities and start taking part in conversations. No need to talk about "shoving" a creature here. Better than absorbing damage is preventing it all together. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Seriously, his handaxes would have a higher range and deal more damage. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth).