I love him so much. Can be kara canceled into any special move to increase its range. Match-up is in Nago's favor. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. The difference between the attacker's recovery and the period that the opponent is in hitstun. Ground bounces on hit, hard knockdown upon landing. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Try to get Axl to whiff. You don't like having to work your way in against characters that outrange you. This opening is designed such that the attacker can easily counter the defender's attack with his own. A flying knee which can be followed-up with a spin kick. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. They have a ton of po. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. It's not reliable to try going for these though. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. 8.5K 30.5K 2.7K . When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Nago's neutral is completely dictated by how much blood he has. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. It's way too much work for one person. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. For Example: 2369 for a j.236 input. If you don't punish it however, she's +2 which means she can keep running her pressure. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Damage changes with each set of 8 active frames. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. This technique is colloquially referred to as "Run Flame." Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. This can be caused by crouching, certain moves, and being short. ), but it's probably time to finally make an exception here. Useful for mashing without releasing the input for crouch blocking. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Usually improves frame data against blocked moves or gives more meter than a normal block or both. The number of frames for which a move has hitboxes. Its vertical range and fast recovery makes it a low risk anti-air, and in some cases is more useful than 5K, being easier to utilise on Counter Hit for short burst damage conversions into Clean Hit Volcanic Viper. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. In the corner, you can also link into dash 5K for big meterless damage. Matchups. Grapplers vs normal people. The proportion of damage dealt when hitting Off The Ground (OTG). Almost always abbreviated to TK. Axl will likely attempt to reset to neutral over extending pressure sequences. Cannot be special canceled from any move. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Weird that I'd have them exactly reversed. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). by 25% before applying R.I.S.C. A lunging gut punch. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. Only 100 matches per match-up. Only use this if strike invincibility is desperately needed while in mid-air. In general, use low-commit moves like your K and P buttons. He is described as a noble vampire samurai who wields a bloodsucking blade. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Includes first active frame. 28. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Baiken. Standard Ramlethal offense works fine here. This is just a small project I took on out of interest. Blazing! Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. A very well-timed jump attack on a character who is rising from a knockdown. From my experience, the Faust v Faust matchup is easily -2 in Faust's favor. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Day diff. Sol Badguy's Guilty Gear Strive tier match ups. It can also be kara canceled from 6S for another range increase. Just be mindful that Chipp has. As said earlier, you don't really wanna RPS with Goldlewis. Ram has access to a few safe jumps making her Mortobato super easier to bait. Guess like your life depends on it. As more players learn the matchup and more characters get . You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Both hits are air jump and air dash cancelable. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. This is a very small sample size, so should be taken with a big spoon of salt. Chipp. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. this move removes on hit. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. Thanks Daisuke. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. Ramlethal's Guilty Gear Strive tier match ups. His best poke is 5P/2P at 31/34 frames. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Sol releases a pillar of flame that slowly crawls along the ground. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Nagoriyuki is the opposite of this. Thanks to its lack of proration, it is easily Sol's strongest starter. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Vote for tiers. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Links into c.S on Counter Hit for a decently powerful conversion. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Launches opponent on hit if combo'd into. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. Sol's command throw. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Test 6P is juiced so if Ram gets 6P happy just slap them. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. Strategy. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. What does the symbols of / and /bet symbolize in a dream? This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Zato-1 - 4.7. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Important tool for landing Clean Hit Volcanic Viper in the corner. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Hes quick enough to punish you easily and quick enough to close the gap. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Millia's mobility lets her keep Ramlethal honest in neutral. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Here's how to play Goldlewis Dickinson well in Guilty Gear Strive. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Significantly slower than an uncharged 5D, making it easier to react to. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. I have no plans to increase the sample size or make new ones for future patches. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Can be Roman Canceled on hit for decent damage and better okizeme. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Published on 3 Mar 2023. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Sol Badguy - 4.8. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Properties for opponent on block follow Level 4 rules. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Best Video Games of All Time - Page 70 - Metacritic . It loses to throws, so try to only use it if the opponent isn't at point blank range. . Both hits are jump and dash cancelable. Privileged 3 frame normal that does it all. Upward swipe that hits overhead pretty quickly. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. 6P the dolphin so you can use rekkas to get your hard knockdown. This is a very small sample size, so should be taken with a big spoon of salt. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Wall Damage when hit raw is increased to 700 (900). Worst Match. 2S is also still useful. For Example: 2369 for a j.236 input. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Sol stabs downward with his sword. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Guilty Gear Strive originally released in June 2021 . Please keep in mind the matchup chart is subjective and not all players may agree. Proper conditioning is a huge part of Sols gameplan. If you let Baiken grab you, she can start to run pressure like. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. Key tool in frame traps, leading to some of Sol's highest damage. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. 236S has a use in this matchup. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. 0% 100%. Sol Badguy; People just love playing as Sol. Hits twice. Axl. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Launches opponent and switches sides on hit, hard knockdown upon landing. Worst Match. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Hes the best overall balanced character in this game vs the rest of the cast. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Bridget vs Sol Badguy Matchup Knowledge. It's also a bit more complex than Guilty Gear Strive. Here's how you can play Anji Mito in Guilty Gear Strive. Sol floats through the air before doing a diving punch. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. No Axl allowed everyone hates that mofo. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Sol does an uppercut followed by a fiery straight punch. How much R.I.S.C. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Ram plays in about the same ranges and spaces Ky plays, but she does it better. Toggle menu. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Data in [] represents values on Clean Hit (All versions). Be ready to jump! 13th overall. For example, if Sol has 15% popularity the top 150 players are counted. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Being a former Leo player confirms my own beliefs about him. Also links into 2K against crouching opponents, even at max range. Vote for Ramlethal's tiers . Press J to jump to the feed. Slower than 5P and 5K, but hits lower to the ground. An easier MU for Ram due to the fact that her normals control a large chunk of space. Ky Kiske is the go-to "shoto" character alongside Sol. That being said, f.S's pushback means that there are ranges where 5H will whiff. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Use it to steal momentum against poor okizeme and predictable pressure. He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. The time before an attack is active including the first active frame. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. An input method to perform a special move in the air as fast as possible after you leave the ground. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. This page was last edited on 28 January 2023, at 04:05. search. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. If the first hit of a combo, applies an additional +20. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Sol grips the opponent with his fist, detonating it with flames. Ideal combo ender and potential extender. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Second hit can Clean Hit at close range. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Combos into 6S against crouching opponents for both better damage and a knockdown. Pay attention to this and be less committal with moves at higher Risc values. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Best Match. Follow-up knocks the opponent away on hit. As Ram, you might have to rely on faster normals to avoid his spin, but. The proportion of damage dealt on normal block. Empty hopping is safe and good for baiting out whiffs. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Sol's faster strike invincible reversal. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. I think most interestingly is Leo. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Overall much harder than your usual Ram matchup, but not unwinnable by any means. 12k matches is a lot, and 100 matches PER MU is not bad. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. May's Guilty Gear Strive tier match ups. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Agree or Disagree, but these are my thoughts rig. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Someone you don't want to run into. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. . On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense.
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