Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. Sets the new name for the target character. Fires the specified news event for the current country. Used in the province scope.id =
Affect the specified province. type = The wargoal to remove. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. ratio = Distance between starting position and target position where the entity is to be placed. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. If the limit is omitted, it defaults to being always true. Optional. Removes the specified trait from the current character. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. If the current country has a core on a state transferred to the released country, the core will be lost. Creates the specified equipment variant for the current scope. Defines the effects that would be executed on the unit leader every day if they have the trait. Mandatory to specify a division_template. traits = { }The traits the leader spawns with. The file extension, hidden by default on Windows, is a part of the filename. civilian_intel = How much civilian intel to add. The character will take on every instance where allowed = { } is true at the game's start. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. air_ratio = The size of the airforce that the breakaway country gets. Optional. If there are several characters that fill this role, then the first-recruited one is selected. Yes by default. Use event_target: to access the scope. The current scope guarantees the target country. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. There is a specific list of effects that can instantly change the game. For example: The country defined by the tag or tag alias. Displays a special tooltip for the specified mission in the effect tooltip. Those save files should look the same. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. id = 4321 Executes contained effects on a random unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Adds the nationality to the current operative. state = The state where the resource rights are located. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". Makes the current scope truce with the specified scope. fallback = Defaults to no, if yes each option will try to fallback to the next available one. Optional. Defaults to false. Removes the specified targeted decision for the current scope. freedom_level = The new freedom level value. Cheesing the game, console commands, or literally anything else. Old capital is remembered, if not specified otherwise. All trademarks are property of their respective owners in the US and other countries. Executes contained effects on every unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Triggers that must be met in order to gain experience that'd make assigning this trait possible. Uses a special interface displaying the current unit leader portrait. Will print the data type for all dynamic reference objects. = Rule's new value. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Optional, can only be defined for ships. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The experience required in order to assign this trait to a unit leader. delete_units can be used if deleting all units of a specific template. Executes contained effects on every country that meets the limit and borders the country this is contained in. EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). Make sure to save the file with ANSI encoding format. Sets the cap of a division template. To add only a specific type of your latest equipment, you have to address it's given name. Removes the specified trait from the current unit leader. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Promotes a character to the leader of their political party. Cookie Notice role_icon_index = /autoIndex of the role icon that will be used, as an integer. The defense skill of the leader. modifier = The relation modifier to add. Switches the current character to the specified country, giving them the character. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. Information, Frequently Asked Adds experience to the current unit leader, promoting to the next skill level if applicable. Toggles debug display of normals/bounding boxes/collision. Sets the specified character to also act as a country leader, promoting to the party leader if specified. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. Allows to transfer a precise part of the army and the equipement of a country to any country. Sets the current country as the faction leader. Recalls volunteers sent to the specified country back to the current country. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. The effects here must be used within a country scope. The list of effects may be outdated. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. This is a community maintained wiki. Never shown to the player. Both traits require defining this to work properly. Teleports all railway guns to the province where they get deployed. Releases the specified non-existent country as a free nation within the current country's controlled states. Moves the camera position over the specified province. ideology group has shortcuts d f n c for vanilla HOI groups. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. = Adds a modifier to the state. The composition of the division. These can only be used with characters of the country leader type. setcontroller [] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], Gives(or removes) political power to player, fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . Current scope is the winner, target and its subjects are the losers. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. The texturefile itself must be located within the specified folder and have the specified name. Has a unique ideology icon. The console can be opened by pressing the ` key (usually located under ESC ). Kills the country leader for the current scope. Several other commands previously mentioned, such as event, are useful in modding too. If there are special characters in the folder path, this won't work. Sets the autonomy level for the specified country. message = The reason for peace showing up in the pop-up. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. Note that if you wish to change the ruling party of another country, you will first need to switch to them with the tag command. Used to define a diplomatic relation between the current scope and target scope country. slot = The slot where to remove the advisor slot from. The autonomous state picked is one which contains. Changes the controller of the specified province to the current scope. Steals a random tech bonus from the specified country. Adds the specified amount of command power to the current scope. Army scope: small = The sprite used as an advisor. modifier = The opinion modifier to remove. Do code about civil war make a new country. gfx = The sprite to change the GFX to. Disables resistance for the scoped state when the occupier is the specified country. bypass_recruitment should be set to no. In state scope, the country that owns the state. Adds a province modifier to the specified provinces in this state. Allows the player to freely assign traits to generals, admirals and other leaders. Defaults to false. Lists currently active flags in the console windows. Optional.cannot_retreat_while_defending = The bonus to grant. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Sets the number of research slots the current scope has. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. An example trait file is defined as following: Within country leader traits, these are the arguments that are used: Additionally, special modifiers type that can be used in ideas: targeted_modifier = { } and equipment_bonus = { } - can be used within traits alongside regular modifiers, in the exact same manner as within ideas. Targets the root node of the block, or the first entered scope. Optional, defaults to false. I just need a way to change the faction leader. Defaults to false. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. The amount of experience gained when the admiral spots an enemy fleet. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. (Can declare war without justification), This is likely the most effective way of wanting to start a war. A faction leader in HOI4 is the leader of a faction. rotation = The rotation of the entity in radians. Gives bonuses of reducing land doctrine cost to current scope. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. damage = The percentage of damage done to units. use_nuke = Whether a nuke should be deducted from the country's stockpile. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. An easy way to tell internal IDs is debug mode. The add will occur before the removal of the old idea. If they reject the demand, we gain a wargoal against them. If using state province/target province, the game will link those two provinces. Adjusts the number of research slots the current scope has. Completes the specified focus for the current scope. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. Adds the number of days to a decision's days_remove. Is cleared once execution ends (i.e. Optional.originator = The originator of the event. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. Optional, no by default. Moves the camera position over the specified state. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. All states that are cored by the specified country will be given to it. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. OR days = / Fires the event in the specified number of days. browser_base_url [url] Sets the URL of the . limit = { }Will only delete units if the triggers within are met for the country that owns the units. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. damage = The amount of damage to inflict.province = The province to target for provincal buildings. Adds the specified brigades to first available slots of specified columns to the template (if possible). Please see the. set_value = The new value of the BoP. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. amount = / The amount to add. Terrain types are defined in. Mods may introduce commands and more commonly, tags into the game to enhance their gameplay. Adds the specified amount of political power to the current scope. org_damage = The percentage of damage done to units to organisation in particular. Optional.str_damage_multiplier = The bonus to grant. country_leader = { }Country leader role definition Enables Border War status for the current state. Now use 'add_equipment 1000 Matilda LP Mk. Used in the province scope.limit_to_coastal = Affect coastal provinces. Optional, only can be defined for ships. Sets the current country as the faction spymaster. Syntax 2. Start game, load savegame and save as new file, exit game. If it is, then each one will be. Removes a country leader role from a character. prioritize_location = If possible, this province within the state gets used. If you have a related Youtube channel, enter the URL. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. Multiple can be defined. build_only_on_allied = No by default, if yes and in a country scope, it will only build on allied territories for the country scoped. The equipment must be unlocked by the producer for the effect to succeed. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Optional. Interactive corporate website. Optional, defaults to being the same as size. Sets the current stability value for the current scope. Adds the specified amount of manpower to the current scope. value = <0-1>How much collaboration will be set. Makes the current scope start a peace conference with the specified scope on the other side. Makes everything regarding agencies instant. is_locked = Whether the division is locked to modification and deletion. num_provinces = The number of provinces used in the state. picture = The graphical reference of the picture of the leader. A weight of 0 will result in it never appearing for randomly-generated unit leaders. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. modifier = The static modifier to apply. Checked in the scope of the unit leader. Adds collaboration in TAG with the scoped country. If used with country tag occupies all of their owned, not controlled, land. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. Makes the current scope the controller of the specified state. ideology = The ideology type of the character. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Optional. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. For a general doctrine cost reduction, see "_doctrine_cost_factor" in Modifiers. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. message = The reason for peace showing up in the pop-up. Stored in /Hearts of Iron IV/common/units/names_ships. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play skill = The skill of the leader.traits = { }The traits the leader spawns with. Optional.tooltip = The tooltip to display for the buff. However, operatives are not considered characters and are still created with the create_operative_leader effect. Executes contained effects on every state that meets the limit. Can be used in country, state or character scopes. mapmode = The ID of the custom map mode. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Toggle debug mode for air vs land combat. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. Noticably, the effect that fires the country event gets hidden from the tooltip. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. Also accepts individual files within the. Questions, Paradox There should be a button right next to it called "dismantle faction" or somethling like that. airforce_intel = How much airforce intel to add. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. The effect does nothing if the country exists. Advisor portraits can be defined in any of the 3 categories, as long as it is a small portrait, while large portraits are specific to the category. Decides the weight that the trait has for new randomly-generated unit leaders. I am not sure whether as part of the paid DLC or free patch though. You can limit the construction to victory points using: Damages the specified building in the current state. The character slot can be the character's name or id. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. amount = The amount of resource to add. Optional, defaults to the current scope. name = The name used by the railway gun. Used if root scope isn't producer. This part is about the new . In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: min_zoom = Minimum zoom level needed to be able to see the entity. I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. The current scope and any subjects automatically join the faction. Toggles the special game rules for the current scope in diplomacy towards the specified country only. Generates a random name if not set. on_win = The event to fire for the side on a win. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". Changes the specified province's name to the specified name. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). Affects AI. Fires the specified event for the operative. path = { } If a field marshal is assigned to lead divisions directly rather than other generals, this will apply on them. Adds the current scope to the specified technology sharing group. The sound effect must be properly defined in. Optional.efficiency = The initial production efficiency. Effects are carried out once when triggered by the rules around it. In events, this refers to the country that sent the event. Necessary for a balance of power to appear. ideology = The sub-ideology of the country leader role to which the trait is added. Grants the current scope a wargoal against the specified country. HOI4 Console Commands Resign Command HOI4 Resign Command. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". A value of 1 sets the technology. This can fail to carry over the control, so it's recommended to instead use. days = / Fires the event in the specified number of days. decision = The decision to activate. Removes the current scope from the specified technology sharing group. Creates and adds the specified division template to the current scope. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete, Your operatives/spies won't be detected anymore. Adds a core for the current scope to the specified state. legacy_id = The legacy ID used for the unit leader. Grants the specified technology to the current scope. Assigns a type to the trait, which gets used to assign which characters are able to receive it. Each file in there contains localisation keys with values that actually appear in-game assigned to them. defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. Forces the current operative into hiding. animation = The animation entry to apply. This is done with the if = { } block. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. modifier = The relation modifier to remove. Necessary for advisors. Sets the political party setup for the current scope. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. Optional. disband = If true, will refund equipment and manpower. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. Adds the specified trait to the current character. The autonomy_free state will free the subject. name = The name of the operative. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. on Paradox technology, Legal The effects here must be used within a division scope. Optional, 1 by default. Cancels resistance activity for the current state. Optional. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. portrait_tag_override = If selecting a random portrait, create one that is from the specified country rather than the current country. No by default. Changes the name of the specified political party for the current scope. Deprecated. Optional. army = Will damage the army units. Sets the specified amount of political power for the current scope. Optional.cannot_retreat_while_attacking = The bonus to grant. These effects can only be used within history files, failing when used outside. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Removes the specified mission for the current scope. 6. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Optional, defaults to 0.5. Adds attack skill to the current unit leader. navy_ratio = The size of the naval forces that the breakaway country gets. terrain_factor = The modifier applied to terrain bonuses. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. IV'. Meta effects allow you to use non-dynamic effects (the ones that do not accept modifiers and can only use static tokens or constant values) as if they were accepting variables. prefer_name = Name of ship in origin navy that will preferably be transferred to target navy. This page was last edited on 26 February 2023, at 08:53. Must be used within the overlord's scope. creator = The country that created this ship. The flag in this effect is used in the meaning of 'boolean flag', used to store information. #2. Destroys the specified type and amount of ships controlled by the current scope. These are the ideology types in base game across groups, defined in /Hearts of Iron IV/common/ideologies/*.txt: traits = { my_trait_1 my_trait_2 } is, similarly to advisors, a list of country leader traits that the country leader has, which would apply modifiers on the country if the character is leading the country. If a state is set rather than the specific province, first prioritises the country set in. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. As you can see, we have created a meta_effect that takes two arguments. An easter egg making the AI smacktalk in chats. location = Location where the railway gun is created. Executes contained effects on every country that meets the limit and is not the same country as the one this is contained in. Sets the specified character to also act as a corps commander. Politics have no relation to morals -- Niccolo Machiavelli. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. Adds a freedom score ratio modifier to the current scope. Contents 1 Arguments 1.1 Name 1.2 Portraits Executes contained effects on every country that meets the limit and has any core states controlled by the country this is contained in. flag = The flag to set. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. Annex the specified country for the current scope. Sets the number of victory point in a province. If it is 0, it will return "infantry_equipment". Makes the specified country a subject of the current scope. Yah, im not having problems with it, just because its not on the latest version doesn't mean its broken, can you make it so it works with any version of the game pls. base_bonus = The backup bonus if no tech is available. Sets the legitimacy of governments in exile.