Sometimes totally overhauling the game requires a subtle touch. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. See also: Naval units. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. If only there was something more immersive? "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. Where can I see the custom equipment added by a mod? Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. You read that correctly. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. All trademarks are property of their respective owners in the US and other countries. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. 429. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. These tags are most commonly used to spawn equipment into the game. Each tank equipment type and the armored vehicles based on it form a family. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. The background box which GFX is used. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. Additionally, this is also where sub-technologies are assigned. This command removes 100 of 'infantry_equipment_1'. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. Press question mark to learn the rest of the keyboard shortcuts. 44. For large items, usually the name of the technology is also shown on the tree without needing to see the description. This mod features between 10-20 years worth of content for all the major powers, including some minors. This has an effect on production efficency retention. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. This is done by putting the terrain within the scope of the sub-unit type or category. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. It is only visible to you. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. The distinction between small items and regular items is in equipment. This item will only be visible to you, admins, and anyone marked as a creator. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. This mod is compatible with Version 1.10 Collie & all DLC. For example. Dont use this mod. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. This in particular is done in the. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. All trademarks are property of their respective owners in the US and other countries. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. It also will have to be within a technology folder that's assigned to hold doctrines. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. Equipment is the military hardware needed by units to operate and largely determines their stats. This also modifies how the paths are drawn between technologies. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. research_cost = 1 assigns the base research cost for this technology. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. Press J to jump to the feed. This comes in handy when you're just learning the mechanics of the game and want to have fun. In order to mark a technology as a doctrine, it must have doctrine = yes. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Do ccs not work with mods? Were not sure about later versions at this time. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. This is a complete list of all add_equipment commands for HOI4. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. Strategic destruction or Grand battleplan). The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. This mod can trace its origin back to Hearts of Iron II. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. The error message complains about something with map error. The table below excludes armor designed by the No Step Back DLC tank designer. The equipment needs of units refer to general equipment archetypes. Well youre in luck! Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. Notably, this also applies to the effects of the technology. If you spot a mistake then you are welcome to fix it. It is only visible to you. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. Join. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. If you're looking for equipment codes, check out our equipment names list. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. The mod is still in relatively early days, and theres only dedicated content up to 1885. Join. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. When a country unlocks a type of equipment while employing a matching design company, its bonuses will be attached to all variants of that equipment type. All trademarks are property of their respective owners in the US and other countries. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. This page was last edited on 2 January 2023, at 12:42. This item will only be visible in searches to you, your friends, and admins. Each country-scoped modifier is allowed to be put directly within the technology, and these will apply to the country after researching the technology. Please see the. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. This mod is compatible with Version 1.9.2 Husky & all DLC. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. The Ultimate HOI4 Scenario Mod Tierlist. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. Hi, will this mod get updated when the main mod gets its update? We include affiliate links in articles. I dislike the Congress feature and the civil war so im not huge on playing America. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Press J to jump to the feed. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. Keep your eye on this one. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. At the time of writing, an update to 1.10 Collie is expected within the next week. Road to 56 is all about alternate history and . It is only visible to you. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. These are the only ships whose equipment can be obtained through cheat codes. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. If you're looking for equipment codes, check out our equipment names list. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. It gets unlocked by researching technologies and is produced by production lines. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves.
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