In Vanilla I try and go for my own colony as early as possible. 10.0.17763 Build 17763. Time to stomp some stations with the Rebirth-class. Great times. Cells spawn because Technology/Industrial activities generate interest. So theres a data point for you. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. It's not the same map. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Survey data can be sold even if the player has already colonized the relevant planet. Currently the only use of survey data is to be sold at markets for credits. I checked the exerelin_config.json but I can't find it or it isn't there. Mod Troubleshooting Guide (Read BEFORE posting! Features 4X game features in Starsector Edited the title and fixed a few grammatical errors here and there and added new info. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. If these are vanilla game seeds, great. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Or joining a war fleet I sent waiting in orbit around a planet. Choose your faction (or establish your own) and dominate the Sector! Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. I don't remember specifically since it's been a while, but I found it on the forums. I don't even bother to take planets and stations over anymore it's so bad. Uploaded: 23 Feb 2019 . csv is missing systemsCheck starsector log for more info , Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Choose your faction (or establish your own) and dominate the Sector! Tested the seed on RC15. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. I think ambassadors are from another mod, Nexerelin only gives you Agents. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Nexerelin adds a layer of complexity and challenge that the game does need. Nexerelin. Any way to disable this or make the cooldown longer then playtime? We praise everyday that mod author plays the same game as we do. and our Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. No. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Create an account to follow your favorite communities and start taking part in conversations. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Really? To build stations using this mod, add the respective abilities to your ability bar! Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Starting templar ship really needs to be the _sal variant. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. Privacy Policy. The game feels more dynamic, otherwise its like a static structure on top of a large lore. This gives them back a foothold in the game. Tried posting this on Pastebin but the log was just too long. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Last Update: 12 Feb 2023. . Yes. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Pick and choose which blueprints you learn from a package! I think specifically in the nexerelin thread, there is discussion about it. Bug when i launched the campaign, after distributing my skill points at the character creation. Nex adds alot of stuff that frankly should be apart of the base game. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. What about Agents? Before the 0.95a update there was an option to disable this at the start, now it's missing. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Do you want massive Fleet battles? Also it allows you to recruit fleets to fight on your behalf. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Press question mark to learn the rest of the keyboard shortcuts. Should I install it or just stay vanilla ? Uploader: Histidine. Author: Histidine. They were around in 54 and especially in 62! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Create an account to follow your favorite communities and start taking part in conversations. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). You can take down their bases to halt the attacks, though. Create an account to follow your favorite communities and start taking part in conversations. Beginning a Starsector Colony can be a huge endeavor. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Copyright 2023 Robin Scott. I would recommend base game over Nex, at least until it gets stale. We cover, exploration, ship design, combat, colony management, late game ships and combat. If mods are used when you rolled the seed, make them known. It adds diplomacy, and faction interactions and wars. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Is it harder? tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Absolutely not. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Let's go over the basics of how to install mods in Starsector. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Nex is neither, but it has a scrappiness to it. Is it possible to add volatiles mining stations around gas giants? Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Log in to view your list of favourite games. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . No mods for this one. Privacy Policy. Nexerelin is an absurd mod, but sadly a necessary one. Nice to see (N)exerelin back, good work Histidine. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. I appreciate this. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. and our I recently replayed Starsector and was overwhelmed by the new colony mechanics. Tried this ^^ and it worked like a charm! Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. I'll Inspect your organs. A memory leak in a mod is causing Starsector to crash. hi um GraphicLib is not downloding as a .zip help pleas! This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Having problems? Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. I dont remember specifically since its been a while, but I found it on the forums. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Is it insanely so? When I go into hyperspace the mod crashes my game. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Story victory: Complete the Galatia Academy quest. MagicLab discord: https://discord.gg/EVQZaD3naU. Cookie Notice Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. I might suggest utilizing Version Checker here. I'm streaming now! Overhauls. I came back to the game this week after a long absence. You can establish a colony easy, no problem. Survey Data is a special commodity obtained by surveying uninhabited planets. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. It's so boring not having a conquer-the-Sector mod atm. Choose your faction (or establish your own) and dominate the Sector! PantlessTemplar 2 yr. ago. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Wish pirates had better stuff, that you might want to use even? I have no clue what some things do and would apprecitae any tips. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. A lot of things have changed, that effect colonies in starsector 0.95a. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. 99% of the time, this happens because Starsector ran out of memory. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Histidine, since you are updating this very often (appreciated!) It used to be called Starfarer. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Build a heavy industry, add on a pristine nanoforge. I found a bug concerning nexerlin and this mod. All rights reserved. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Microsoft Windows 10 LTSC. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Visit the Mod Troubleshooting Guide! I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. http://fractalsoftworks.com/forum/index.php?topic=9175. Greeting everyone, wanted to share a great world seed. Starsector 0.95.1a is out! Since my save got corrupted recently I've had no luck in finding good systems for colonization. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Nex is a LOT of new stuff not all of which is well explained. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. MN-1525049403752618632 (originally started this run on RC12). Best thing about Nex, it adds alot of content to the game. Good planet seeds for use w/ mods. Tired of your colonies fielding crap? But at least it should work as soon as I release something. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. (Read 121931 times), Array-index crash! Sometimes colonies change hands. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). How would one disable vsync in the starsector and java .exe? This will up the quality of your fleets, and size 5 colony will spawn sizable fleets.